|
|
---|---|
Roles | Crowd Control, Support & Striker |
Power Source | ![]() |
![]() |
40 Base +10 per level |
![]() |
20/20 |
![]() |
20 |
![]() |
25 |
![]() |
25 |
![]() |
20 |
Druid Skills |
|
|
Druid is a class in Pillars of Eternity 2. Animists with primal connection to nature, who can transform into mythical beasts. They have many Area of Effect spells, that emphasize aflliction based effects and their beast modes give them nice single-target strikes and gain special abilities associated with those beasts.
"They are animists, drawing power through the webs they believe connects all living souls in the world. When not casting spells and transforming into mythical beasts, druids spend a great deal of time in nature, giving them skill foci in Athletics and Survival. Much like priests, druids draw ambient fragments of soul energy toward them and shape their effects through practiced concentration. While druids do not have the diverse spell repertoire of wizards, they have more than enough to handle most problems that come their way. Druids' spells often take the form of natural phenomena—storms, coiling plants, rapid decay—to reflect their primal connection to the world. Despite their heavily offensive nature, they do have a few defensive and healing spells to aid their allies."
Druid Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Druids can Spiritshift once per encounter into the animal they selected during Character Creation. Each animal has different effects, so knowing what these are is important. However, a Fury can only change into a Storm Blight and Shifters can change into each animal once per combat.
- Intellect is very important to the Druid because they have many AoEs that have their radius increased by it and their Spiritshift Duration is also increased.
- When Spiritshfited, the Druids Weapons are replaced with the Weapons of the animal it shifted into, and is always 2 One-Handed Weapons, except in the case of the Fury, where it's Two-Handed.
- Sunbeam is an excellent early spell the Druid can take advantage of. It does modest damage, but does it in an AoE and Blinds the targets. Blind targets have their Recovery Time increased by 100%!
- Taste of the Hunt is another excellent early game Ability that does incredible damage and also heals you. Because it is a melee ranged Ability, it is best used when Spiritshifted.
Druid Subclasses
Fury
Bonus: Instead of an animal form, Furies spiritshift into a storm blight. Elemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: 1. Dancing Bolts 2. Burst of Summer Flame 3. Returning Storm 4. Hail Storm 5. Relentless Storm 6. Sunlance 7. Weather the Storm 8. Avenging Storm 9. Great Maelstrom
Penalty: Cannot cast Rejuvenation spells.
Lifegiver
Bonus: Druid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: 1. Nature's Vigor 2. The Moon's Light 3. Nature's Balm 4. Moonwell 5. Cleansing Wind 6. Garden of Life 7. Nature's Bounty 8. Regenerate 9. Pollen Patch
Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty (-5) to the power level of their Rejuvenation spells, until combat ends.
Ancient
Bonus: Gain bonus Power Level with Beast and Plant spells. Automatically learn the following druid spells at new power levels: 1. Summon Sporelings 2. Hold Beasts 3. Wild Growth 4. Form of the Delemgan 5. Wall of Thorns 6. Venombloom 7. Call to the Primordials 8. Fire Stag 9. Aspect of Galawain
Penalty: Reduced defense against Veil-Piercing attacks (-10 all defenses). Increased damage received from vessels (+15%).
Shifter
Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: 1. Nature's Mark 2. Insect Swarm 3. Infestation of Maggots 4. Form of the Delemgan 5. Nature's Terror 6. Garden of Life 7. Rusted Armor 8. Entropy 9. Pollen Patch
Penalty: Cannot cast spells while in animal form.
Animist
Bonus: Automatically learn the following druid spells at new power levels: 1.. Sunbeam 2. The Moon's Light 3. Returning Storm 4. Conjure Blight 5. Plague of Insects 6. Sunlace 7. Lashing Vine 8. Regenerate 9. Tornado.
Penalty: --
Druid Spiritshifts
Info | ![]() Bear |
![]() Boar |
![]() Wolf |
![]() Cat |
![]() Stag |
![]() Storm Blight |
Weapon Type | 2 One-Handed Bear Claws Slash Damage 4.0 sec Recovery Time |
2 One-Handed Boar Tusks Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Wolf Teeth Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Cat Claws Slash Damage 3.0 sec Recovery Time |
2 One-Handed Stag Horns Pierce Damage 4.0 sec Recovery Time |
1 Two-Handed Elemental Claws Shock Damage 4.0 sec Recovery Time 10m range, +4m bounce |
Armor | Uses own Armor (8 +2 +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) Crush and Fire weak Immunity to Shock |
Bonuses | +1 Enemies Engaged |
+1 Enemies Engaged Heals every 3.0 seconds for entire Duration Deals Raw Damage over time with melee attacks |
+25% Stride | None | +7 to all Defenses for entire Duration | +20 Range and +1 Penetration with Druids Elements spells |
Ability | Druid Bear Terrifying Roar | None | Knock Down | Cat Flurry Attack | Druid Stag Carnage | Storm's Rage Shifting Storm |
Druid Multiclasses
Class |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Tempest: + ![]() |
43 Base +13 per level | 20/20 | 17 | 27 | 22 | 17 |
Theurge: + ![]() |
40 Base +10 per level | 20/20 | 20 | 22 | 22 | 22 |
Oracle: + ![]() |
39 Base +9 per level | 20/20 | 20 | 22 | 17 | 25 |
Warden: + ![]() |
41 Base +11 per level | 20/20 | 20 | 22 | 22 | 17 |
Ascetic: + ![]() |
41 Base +11 per level | 20/20 | 20 | 22 | 25 | 22 |
Liberator: + ![]() |
41 Base +11 per level | 20/20 | 20 | 25 | 17 | 22 |
Universalist: + ![]() |
40 Base +10 per level | 20/20 | 20 | 22 | 22 | 22 |
Beastmaster: + ![]() |
41 Base +11 per level | 20/20 | 20 | 22 | 22 | 20 |
Pathfinder: + ![]() |
40 Base +10 per level | 20/20 | 20 | 17 | 27 | 20 |
Sorcerer: + ![]() |
39 Base +9 per level | 20/20 | 20 | 17 | 22 | 25 |
Druid Multiclass Skill Table
Classes | |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tempest: + ![]() |
1 | - | 1 | 1 | - | - | 1 | - | - | 1 | - | 1 | 1 | 1 | - | 2 |
Theurge: + ![]() |
1 | 1 | - | 1 | - | 1 | - | 1 | 1 | 1 | - | - | 1 | 1 | - | 1 |
Oracle: + ![]() |
1 | - | - | 1 | 1 | 1 | - | 1 | - | - | 1 | - | 2 | 1 | - | 1 |
Warden: + ![]() |
1 | - | 1 | 2 | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 2 |
Ascetic: + ![]() |
2 | - | 1 | 1 | - | - | - | - | - | - | 1 | - | 2 | 2 | - | 1 |
Liberator: + ![]() |
1 | 1 | 1 | 1 | - | - | - | - | 1 | - | - | 1 | 1 | 2 | - | 1 |
Universalist: + ![]() |
2 | 1 | - | 1 | - | - | - | - | 1 | 1 | - | - | 1 | 2 | - | 2 |
Beastmaster: + ![]() |
2 | - | - | 1 | - | - | 1 | 1 | 1 | - | - | - | 1 | 1 | - | 2 |
Pathfinder: + ![]() |
1 | - | - | 1 | 1 | - | 1 | 1 | - | - | 1 | - | 1 | 1 | 1 | 1 |
Sorcerer: + ![]() |
1 | 1 | - | 2 | - | - | - | - | - | 1 | 1 | - | 2 | 1 | - | 1 |
Druid Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Druid class or its hybrids. All abilities are divided into active and passive abilities.
The Druid Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Druid Abilities
Active Abilities
Passive Abilities
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
neat!
2
+10
-1