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Oracle

druid.pngcipher.png

Classes wizard-multiclasses-poe2 Cipher + wizard-multiclasses-poe2 Druid
Power Source  psionics-icon.png Psionics  nature-icon.png Nature
health-icon.png Health 39 Base +9 per level
accuracy-icon.png Accuracy 20/20
deflection-icon.png Deflection 20
fortitude-icon.png Fortitude 22
reflex-icon.png Reflex 20
will-icon.png Will 25

Oracle Skills

alchemy-icon.png1  explosives-icon.png1  mechanics-icon.png1  sleight_of_hand-icon.png1  bluff-icon.png1  insight-icon.png1  metaphysics-icon.png2  religion-icon.png1  survival-icon.png

 

Oracle is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Cipher class and a Druid class.

 

"INGAME description"

 

 

Oracle Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Specific Oracle Builds include: ??
  • Oracle Power Level Notes
  • Oracle Gameplay Tips

 

 

 

Cipher Subclasses

Ascendant

 Bonus: Max focus is increased by 5. Reaching Max focus grants "Ascended" effect temporarily, increasing power level and reducing power focus cost to 0. Soul Whip does not turn off while Ascended and provides more bonus damage during Ascended.

 Penalty: While not Ascended, receive a penalty to Cipher's Power Level (-1). While not Ascended Soul Whip does much less damage, but generate more Focus. When Ascended fades, reduce focus to 0.

 

Beguiler

 Bonus: All Deception cipher spells have +20% range. +6 Focus on scoring Hits with Deception against FlankedBody AffiliationMind Affiliation targets.

 PenaltySoul Whip provides less bonus damage and reduced Focus against targets that are not vulnerable to Sneak Attack.

Soul Blade

 Bonus: Gains "Soul Annihilation" ability: a soul-enhanced melee strike that consumes the cipher's remaining power pool to converts it into Raw damage on the target. Shred Cipher spells cost less focus (-5). 
Downing an enemy with a Melee Weapon temporarily grants Concentration (Prevents Interrupts) and raises Max Focus by +10 for 30.0 seconds.

 Penalty: Max Focus is reduced by -5. (Combat starting amount as well begins at 2/25 vs 7/30 for Cipher)

Druid Subclasses

Fury

 Bonus: Instead of an animal form, Furies spiritshift into a storm blightElemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: Dancing BoltsBurst of Summer FlameReturning StormHail StormRelentless StormSunlanceWeather the StormAvenging StormGreat Maelstrom

 Penalty: Cannot cast Rejuvenation spells.

 

Lifegiver

 BonusDruid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: Nature's VigorThe Moon's LightNature's BalmMoonwellCleansing WindGarden of LifeNature's BountyRegeneratePollen Patch

 Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty to the power level of their Rejuvenation spells, until combat ends.

Shifter

 Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: Nature's MarkInsect SwarmInfestation of MaggotsForm of the DelemganNature's TerrorGarden of LifeRusted ArmorEntropyPollen Patch

 Penalty: Cannot cast spells while in animal form.

 

Animist

 Bonus: Automatically learn the following druid spells at new power levels: SunbeamThe Moon's LightReturning StormConjure BlightPlague of InsectsSunlaceLashing VineRegenerateTornado.

 Penalty: --

 

Druid Spiritshifts

Info companion_ghost_bear
Bear
companion_ghost_boar
Boar
spiritshift_wolf
Wolf
spiritshift_cat
Cat
spiritshift_stag
Stag
storm_blight
Storm Blight
Weapon Type 2 One-Handed Bear Claws
Slash Damage
4.0 sec Recovery Time
2 One-Handed Boar Tusks
Pierce Damage
4.0 sec Recovery Time
2 One-Handed Wolf Teeth
Pierce Damage
4.0 sec Recovery Time
2 One-Handed Cat Claws
Slash Damage
3.0 sec Recovery Time
2 One-Handed Stag Horns
Pierce Damage
4.0 sec Recovery Time
1 Two-Handed Elemental Claws
Shock Damage
4.0 sec Recovery Time
10m range, +4m bounce
Armor Uses own Armor
(8 +2 +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Crush and Fire weak
Immunity to Shock
Bonuses +1 Enemies Engaged

+1 Enemies Engaged
Heals every 3.0 seconds for entire Duration
Deals Raw Damage over time with melee attacks
+25% Stride None +7 to all Defenses for entire Duration +20 Range and +1 Penetration with Druids Elements spells
Ability Druid Bear Terrifying Roar None Knock Down Cat Flurry Attack Druid Stag Carnage Storm's Rage
Shifting Storm

 

 

Cipher Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Cipher class or its hybrids. All abilities are divided into active and passive abilities.

 

Cipher Abilities

 

Active Abilities

Passive Abilities

 

Level 0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Druid Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Druid class or its hybrids. All abilities are divided into active and passive abilities.

The Druid Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.

 

Druid Abilities

 

Active Abilities

Passive Abilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Multiclass
Arcane Knight  ♦  Ascetic  ♦  Battlemage  ♦  Beastmaster  ♦  Brawler  ♦  Brute  ♦  Cantor  ♦  Celebrant  ♦  Cleric  ♦  Contemplative  ♦  Crusader  ♦  Fanatic  ♦  Harbinger  ♦  Herald  ♦  Hierophant  ♦  Holy Slayer  ♦  Howler  ♦  Hunter  ♦  Inquisitor  ♦  Itinerant  ♦  Liberator  ♦  Marauder  ♦  Mindstalker  ♦  Mystic  ♦  Pathfinder  ♦  Psyblade  ♦  Ravager  ♦  Sage  ♦  Savage  ♦  Scout  ♦  Seer  ♦  Shadowdancer  ♦  Shaman  ♦  Shepherd  ♦  Sorcerer  ♦  Spiritualist  ♦  Swashbuckler  ♦  Tempest  ♦  Templar  ♦  Thaumaturge  ♦  Theurge  ♦  Transcendent  ♦  Universalist  ♦  Votary  ♦  Wanderer  ♦  War Caller  ♦  Warden  ♦  Warlock  ♦  Wildrhymer  ♦  Zealot

 




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