Sorcerer

druid.pngwizard.png

Classes  wizard-multiclasses-poe2 Druid  + wizard-multiclasses-poe2 Wizard
Power Source  arcane-icon.png Arcane nature-icon.png Nature
health-icon.png Health  39 Base +9 per level
accuracy-icon.png Accuracy  20/20
deflection-icon.png Deflection  20
fortitude-icon.png Fortitude  20
reflex-icon.png Reflex  22
will-icon.png Will  25

Sorcerer Skills

alchemy-icon.png1  arcana-icon.png1  explosives-icon.png2  history-icon.png1  insight-icon.png1  metaphysics-icon.png1  religion-icon.png1  survival-icon.png

 

Sorcerer is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Wizard class and a Druid class.

 

"INGAME description"

 

 

Sorcerer Tips & Builds

  • A full list of builds for all classes can be found on the Builds page.
  • Specific Sorcerer Builds include: ??
  • Sorcerer Power Level Notes
  • Sorcerer Gameplay Tips

 

 

Wizard Subclasses

 

wizard-pillars-of-eternity-2-deadfire Conjurer

 Bonus: Gain +1 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.

 Penalty: Lose access to spells from Evocation and Illusion schools.
+20% Recovery Time for Wizard Spells not of the Conjuration School.

 

wizard-pillars-of-eternity-2-deadfireEnchanter

 Bonus: +1 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.

 Penalty: Lose access to spells from Illusion and Transmutation schools.
+20% Recovery Time for Wizard Spells not of the Enchanting School.

 

wizard-pillars-of-eternity-2-deadfire  Transmuter

 Bonus: +1 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.

 Penalty: Lose access to spells from Enchanting and Evocation schools.
+20% Recovery Time for Wizard Spells not of the Transmutation School.

wizard-pillars-of-eternity-2-deadfire  Evoker

 Bonus: +1 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly.

 Penalty: Lose access to spells from Transmutation and Conjuration schools.
+20% Recovery Time for Wizard Spells not of the Evocation School.

 

wizard-pillars-of-eternity-2-deadfire  Illusionist

 Bonus: +1 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Images".

 Penalty: Lose access to spells from Conjuration and Enchanting schools.
+20% Recovery Time for Wizard Spells not of the Illusion School.

 

Druid Subclasses

Fury

 Bonus: Instead of an animal form, Furies spiritshift into a storm blightElemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: Dancing BoltsBurst of Summer FlameReturning StormHail StormRelentless StormSunlanceWeather the StormAvenging StormGreat Maelstrom

 Penalty: Cannot cast Rejuvenation spells.

 

Lifegiver

 BonusDruid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: Nature's VigorThe Moon's LightNature's BalmMoonwellCleansing WindGarden of LifeNature's BountyRegeneratePollen Patch

 Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty to the power level of their Rejuvenation spells, until combat ends.

Shifter

 Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: Nature's MarkInsect SwarmInfestation of MaggotsForm of the DelemganNature's TerrorGarden of LifeRusted ArmorEntropyPollen Patch

 Penalty: Cannot cast spells while in animal form.

 

Animist

 Bonus: Automatically learn the following druid spells at new power levels: SunbeamThe Moon's LightReturning StormConjure BlightPlague of InsectsSunlaceLashing VineRegenerateTornado.

 Penalty: --

 

 

Druid Spiritshifts

Info companion_ghost_bear
Bear
companion_ghost_boar
Boar
spiritshift_wolf
Wolf
spiritshift_cat
Cat
spiritshift_stag
Stag
storm_blight
Storm Blight
Weapon Type 2 One-Handed Bear Claws
Slash Damage
4.0 sec Recovery Time
2 One-Handed Boar Tusks
Pierce Damage
4.0 sec Recovery Time
2 One-Handed Wolf Teeth
Pierce Damage
4.0 sec Recovery Time
2 One-Handed Cat Claws
Slash Damage
3.0 sec Recovery Time
2 One-Handed Stag Horns
Pierce Damage
4.0 sec Recovery Time
1 Two-Handed Elemental Claws
Shock Damage
4.0 sec Recovery Time
10m range, +4m bounce
Armor Uses own Armor
(8 +2 +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Uses own Armor
(8+ Power Level +1 every 5th Level)
Crush and Fire weak
Immunity to Shock
Bonuses +1 Enemies Engaged

+1 Enemies Engaged
Heals every 3.0 seconds for entire Duration
Deals Raw Damage over time with melee attacks
+25% Stride None +7 to all Defenses for entire Duration +20 Range and +1 Penetration with Druids Elements spells
Ability Druid Bear Terrifying Roar None Knock Down Cat Flurry Attack Druid Stag Carnage Storm's Rage
Shifting Storm

 

 

Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.

The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.

 

Wizard Abilities

 

Active Abilities

Passive Abilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Druid Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Druid class or its hybrids. All abilities are divided into active and passive abilities.

The Druid Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.

 

Druid Abilities

 

Active Abilities

Passive Abilities

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Multiclass
Arcane Knight  ♦  Ascetic  ♦  Battlemage  ♦  Beastmaster  ♦  Brawler  ♦  Brute  ♦  Cantor  ♦  Celebrant  ♦  Cleric  ♦  Contemplative  ♦  Crusader  ♦  Fanatic  ♦  Harbinger  ♦  Herald  ♦  Hierophant  ♦  Holy Slayer  ♦  Howler  ♦  Hunter  ♦  Inquisitor  ♦  Itinerant  ♦  Liberator  ♦  Marauder  ♦  Mindstalker  ♦  Mystic  ♦  Oracle  ♦  Pathfinder  ♦  Psyblade  ♦  Ravager  ♦  Sage  ♦  Savage  ♦  Scout  ♦  Seer  ♦  Shadowdancer  ♦  Shaman  ♦  Shepherd  ♦  Spiritualist  ♦  Swashbuckler  ♦  Tempest  ♦  Templar  ♦  Thaumaturge  ♦  Theurge  ♦  Transcendent  ♦  Universalist  ♦  Votary  ♦  Wanderer  ♦  War Caller  ♦  Warden  ♦  Warlock  ♦  Wildrhymer  ♦  Zealot

 




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