Sage |
|
---|---|
Classes | ![]() ![]() |
Power Source | ![]() ![]() |
![]() |
40 Base +10 per level |
![]() |
20/20 |
![]() |
20 |
![]() |
17 |
![]() |
22 |
![]() |
27 |
Sage Skills |
|
|
Sage is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Wizard class and a Monk class.
"INGAME description"
Sage Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Sage Builds include: ??
- Sage Power Level Notes
- Sage Gameplay Tips
Wizard Subclasses
Conjurer
Bonus: Gain +1 Power Level with Conjuration Spells.
Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.
Penalty: Lose access to spells from Evocation and Illusion schools.
+20% Recovery Time for Wizard Spells not of the Conjuration School.
Enchanter
Bonus: +1 Power Level with Enchanting Spells.
Gain "Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions.
Penalty: Lose access to spells from Illusion and Transmutation schools.
+20% Recovery Time for Wizard Spells not of the Enchanting School.
Transmuter
Bonus: +1 Power Level with Transmutation Spells.
Gain "Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. While in this form, spells are disabled, but physical attributes are increased.
Penalty: Lose access to spells from Enchanting and Evocation schools.
+20% Recovery Time for Wizard Spells not of the Transmutation School.
Evoker
Bonus: +1 Power Level with Evocation Spells.
Your evocation spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly.
Penalty: Lose access to spells from Transmutation and Conjuration schools.
+20% Recovery Time for Wizard Spells not of the Evocation School.
Illusionist
Bonus: +1 Power Level with Illusion Spells.
Gain "Reflexive Mirror" passive: Once per encounter, when first attacked, automatically gain the effects of the spell "Mirrored Images".
Penalty: Lose access to spells from Conjuration and Enchanting schools.
+20% Recovery Time for Wizard Spells not of the Illusion School.
Monk Subclasses
Helwalker
Bonus: Begin combat with +1 Wounds (3 total). Helwalker monks gain +1 Might for each Wound they have.
Penalty: Helwalker Monks take 5% more damage for each Wound they have.
Nalpazca
Bonus: All drug effects last longer. +1 wound and +50% Beneficial effect duration of drugs.
Penalty: Crash penalties from drugs cause the monk to be unable to receive healing. -1 Wounds per 3s while not benefiting from drugs.
Shattered Pillar
Bonus: Gain Wounds by melee weapon damage inflicted.
Penalty: Cannot gain Wounds from damage received. The required threshold to gain Wounds is increased by 100%. Max Wound limit is decreased to 5.
Wizard Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Wizard class, its subclasses or its Multiclassess. All abilities are divided into active and passive abilities.
The Wizard Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Wizard Abilities
Active Abilities
Passive Abilities
Level I
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Level IX
Fighter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Fighter class or its hybrids. All abilities are divided into active and passive abilities.
The Fighter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Fighter Abilities
Active Abilities
Passive Abilities
Level 0
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warden ♦ Warlock ♦ Wildrhymer ♦ Zealot |