Conjurer is a Subclass in Pillars of Eternity 2: Deadfire. Subclasses are a specialization of a main Class, and can be mixed for Multiclassing. The name of the resulting mix will be the same as it would have been for the primary class, regardless of the subclass you have taken.
"Conjurers specialize in spells that summon weapons and physical objects, but are unable to cast Evocation or Illusion spells."
Conjurer Subclass Information
Bonus:
- Gain +2 Power Level with Conjuration Spells.
- Gain "Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Familiars are poor at combat, but provide passive bonuses to their master.
Penalty:
- Lose access to spells from Evocation and Illusion schools.
- +10% Recovery Time for Wizard Spells not of the Conjuration School.
Conjurer Tips & Notes
- See Builds for ideas on how to create strong characters
- Conjurers have extremely long cast times so increasing Dexterity is useful.
- The Familiar gives you +1 Armor Rating, +3 Constitution and +5 Deflection
Subclasses |
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Ancient ♦ Animist ♦ Arcane Archer ♦ Ascendant ♦ Assassin ♦ Beckoner ♦ Beguiler ♦ Bellower ♦ Berath ♦ Berserker ♦ Black Jacket ♦ Bleak Walkers ♦ Blood Mage ♦ Corpse-Eater ♦ Darcozzi Paladini ♦ Debonaire ♦ Devoted ♦ Enchanter ♦ Eothas ♦ Evoker ♦ Forbidden Fist ♦ Fury ♦ Fury Shaper ♦ Ghost Heart ♦ Goldpact Knights ♦ Harvester of Gaun ♦ Helwalker ♦ Illusionist ♦ Kind Wayfarers ♦ Lifegiver ♦ Mage Slayer ♦ Magran ♦ Nalpazca ♦ Psion ♦ Rymrgand ♦ Sharpshooter ♦ Shattered Pillar ♦ Shifter ♦ Skaen ♦ Skald ♦ Soul Blade ♦ Stalker ♦ Stormspeaker ♦ Streetfighter ♦ Tactician ♦ The Shieldbearers of St. Elcga ♦ The Steel Garrote ♦ Transmuter ♦ Trickster ♦ Troubadour ♦ Unbroken ♦ Wael ♦ Watershaper ♦ Wild Mind ♦ Woedica |
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Correct me if I'm wrong, aren't you limited to having only 1 summon so isn't focusing completely on Summoning a pretty bad idea?
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