Warden |
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Classes | ![]() ![]() |
Power Source | ![]() ![]() |
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41 Base +11 per level |
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20/20 |
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20 |
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22 |
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22 |
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17 |
Warden Skills |
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Warden is a Multiclass in Pillars of Eternity 2: Deadfire. To acquire this class, you just need to have a Druid class and a Fighter class.
"INGAME description"
Warden Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Specific Warden Builds include: ??
- Warden Power Level Notes
- Warden Gameplay Tips
Druid Subclasses
Fury
Bonus: Instead of an animal form, Furies spiritshift into a storm blight. Elemental druid spells gain +20% range and +1 Penetration. Killing an enemy while spiritshifted extends the duration of the shift. Automatically learns following spells: Dancing Bolts, Burst of Summer Flame, Returning Storm, Hail Storm, Relentless Storm, Sunlance, Weather the Storm, Avenging Storm, Great Maelstrom
Penalty: Cannot cast Rejuvenation spells.
Lifegiver
Bonus: Druid Rejuvenation spells cast with +2 Power Level. While spiritshifted, the druid's power level bonus to Rejuvenation spells is increased to +5. Automatically learn the following druid spells at new power levels: Nature's Vigor, The Moon's Light, Nature's Balm, Moonwell, Cleansing Wind, Garden of Life, Nature's Bounty, Regenerate, Pollen Patch
Penalty: Cannot cast creature summon spells. After spiritshift, the druid receives a significant penalty to the power level of their Rejuvenation spells, until combat ends.
Shifter
Bonus: Druid can switch to any of the Spiritshifting animals, once each, per combat. Spiritshift has a longer duration. After a spiritshift ends, the druid is healed a portion of their health. Automatically learns following spells: Nature's Mark, Insect Swarm, Infestation of Maggots, Form of the Delemgan, Nature's Terror, Garden of Life, Rusted Armor, Entropy, Pollen Patch
Penalty: Cannot cast spells while in animal form.
Animist
Bonus: Automatically learn the following druid spells at new power levels: Sunbeam, The Moon's Light, Returning Storm, Conjure Blight, Plague of Insects, Sunlace, Lashing Vine, Regenerate, Tornado.
Penalty: --
Fighter Subclasses
Black Jacket
Bonus: Start with an additional Weapon Set and Weapon Proficiency. Reduced Recovery time penalty by 1s when switching weapons.
Penalty: Loses Constant Recovery.
Devoted
Bonus: May select a single Weapon Proficiency as their chosen weapon. Increased Penetration with their chosen weapon (+2). Increased Critical Hit damage with their chosen weapon (+25%).
Penalty: Accuracy is penalized whenever using a weapon that is not their chosen weapon (-10). Only gain a single Proficiency and no new Proficiencies during level up.
Unbroken
Bonus: +1 Engagement. Increased Penetration on Disengagement Attacks (+10). Gains "Shield Mastery" providing bonus Armor Rating while wearing a shield (+1).
Penalty: Lower Stride in combat (-10%). Lower Reflexes (-15).
Druid Spiritshifts
Info | ![]() Bear |
![]() Boar |
![]() Wolf |
![]() Cat |
![]() Stag |
![]() Storm Blight |
Weapon Type | 2 One-Handed Bear Claws Slash Damage 4.0 sec Recovery Time |
2 One-Handed Boar Tusks Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Wolf Teeth Pierce Damage 4.0 sec Recovery Time |
2 One-Handed Cat Claws Slash Damage 3.0 sec Recovery Time |
2 One-Handed Stag Horns Pierce Damage 4.0 sec Recovery Time |
1 Two-Handed Elemental Claws Shock Damage 4.0 sec Recovery Time 10m range, +4m bounce |
Armor | Uses own Armor (8 +2 +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) |
Uses own Armor (8+ Power Level +1 every 5th Level) Crush and Fire weak Immunity to Shock |
Bonuses | +1 Enemies Engaged |
+1 Enemies Engaged Heals every 3.0 seconds for entire Duration Deals Raw Damage over time with melee attacks |
+25% Stride | None | +7 to all Defenses for entire Duration | +20 Range and +1 Penetration with Druids Elements spells |
Ability | Druid Bear Terrifying Roar | None | Knock Down | Cat Flurry Attack | Druid Stag Carnage | Storm's Rage Shifting Storm |
Druid Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Druid class or its hybrids. All abilities are divided into active and passive abilities.
The Druid Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Druid Abilities
Active Abilities
Passive Abilities
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Fighter Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Fighter class or its hybrids. All abilities are divided into active and passive abilities.
The Fighter Ability Tree characterizes for focusing on ?? and is well-complemented by a ?? build.
Fighter Abilities
Active Abilities
Passive Abilities
Level 0
Level II
Level III
Level IV
Level V
Level VI
Level VII
Level VIII
Multiclass |
Arcane Knight ♦ Ascetic ♦ Battlemage ♦ Beastmaster ♦ Brawler ♦ Brute ♦ Cantor ♦ Celebrant ♦ Cleric ♦ Contemplative ♦ Crusader ♦ Fanatic ♦ Harbinger ♦ Herald ♦ Hierophant ♦ Holy Slayer ♦ Howler ♦ Hunter ♦ Inquisitor ♦ Itinerant ♦ Liberator ♦ Marauder ♦ Mindstalker ♦ Mystic ♦ Oracle ♦ Pathfinder ♦ Psyblade ♦ Ravager ♦ Sage ♦ Savage ♦ Scout ♦ Seer ♦ Shadowdancer ♦ Shaman ♦ Shepherd ♦ Sorcerer ♦ Spiritualist ♦ Swashbuckler ♦ Tempest ♦ Templar ♦ Thaumaturge ♦ Theurge ♦ Transcendent ♦ Universalist ♦ Votary ♦ Wanderer ♦ War Caller ♦ Warlock ♦ Wildrhymer ♦ Zealot |
It goes without saying this is your ideal Werebeast Master Build,
Shifter Druid, along with regular fighter. Focus the fighter side of tanky buffs, like Warrior Stance, and improving constant recovery, and focus the druid side of shifting bonuses.
0
+10
-1