Ranger is a class in Pillars of Eternity 2. Have the edge defensively due to the range and the interference their Animal Companions can run. However, if their Animal Companion is knocked unconscious in battle, a Ranger suffers Bonded Grief penalty, which heavily reduces their Accuracy and other stats (except from Ghost Heart Subclass, see below).
"Rangers are warriors of the woodlands and masters of the hunt. Always partnered with soul-bonded animal companions, they can be found in wild spaces all over the world. As their lifestyles often tend toward independence and isolation, it is rare for rangers to become an integral part of a large fighting force, though they are often employed as scouts and guides."
Ranger Tips & Builds
- A full list of builds for all classes can be found on the Builds page.
- Ranger abilities like Wounding Shot, can be used in melee range.
- Rangers have many Abilities that increase Accuracy, which increases the likelihood they will Crit. So boosting Crit Damage raises the effectiveness of Rangers.
- Chanter's Sure-Handed Ila ability can boost the attack speed of your Ranger, so multiclassing or having a Chanter in your party would be a good idea.
This is a list of all available animal companions. Each companion has the following base stats Accuracy 30, Penetration 6, Deflection 25 and Fortitude/Reflex/Will with 20 each. Just like the main character the companion gains 3 to Accuracy and all of its Defenses on each level.
The companion also gains +1 Penetration, +4 Accuracy, +15% Damage and +1 Armor Rating every 4 levels after the first level (e.g. at level 5, 9 and so on)
|Health||36 + 12 per Level||36 + 12 per Level||36 + 12 per Level||42 + 14 per Level||40 + 13 per Level||47 + 16 per Level|
|Special Ability||AOE attack on crit||+10 to all defences||higher base damage||faster attack rate||+2 Armor Rating||health regeneration|
Bonus: Immune to Bonded Grief. Animal Companion is immune to Engagement.
Penalty: Must actively summon Animal Companion during battle (costs Bond and has a duration) Companion is considered a Spirit and is affected by Spirit-targeting powers. Animal Companion cannot be healed (Unable to learn both Heal Pet and Revive Pet abilities).
Bonus: 15% of the Hits convert to Crits with ranged weapons against ≥ 4m targets. +1 Penetration with ranged weapons against ≤ 4m distance targets.
Penalty: +10% Recovery Time. -10 Deflection.
Bonus: The stalker and their companion gain +5 Deflection and +1 Armor Rating when within 4m of each other.
Penalty: The stalker and their companion suffer Bonded Grief when they are more than 7m from each other.
Bonus: Imbue spell effects gain +5 Accuracy (bonus scales with Arcana skill). Gain Imbue: Missiles at Power Level 1. Gain Imbue: Web at Power Level 3. Gain Imbue: Fireball at Power Level 5. Gain Imbue: Eora at Power Level 7. Gain Imbue: Death at Power Level 9.
Penalty: Receive a -5 penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell. -15 Max Health.
|Savage: + Barbarian||44 Base +14 per level||20/20||17||25||20||17|
|Wildrhymer: + Chanter||41 Base +11 per level||20/20||20||20||20||22|
|Seer: + Cipher||40 Base +10 per level||20/20||20||20||17||25|
|Beastmaster: + Druid||41 Base +11 per level||20/20||20||22||22||20|
|Hunter: + Fighter||42 Base +12 per level||20/20||22||20||20||17|
|Wanderer: + Monk||42 Base +12 per level||20/20||20||20||22||22|
|Shepherd: + Paladin||42 Base +12 per level||20/20||20||22||17||22|
|Itinerant: + Priest||41 Base +11 per level||20/20||20||20||20||22|
|Scout: + Rogue||41 Base +11 per level||20/20||20||17||25||20|
|Geomancer: + Wizard||40 Base +10 per level||20/20||20||17||20||25|
Ranger Multiclass Skill Table
|Savage: + Barbarian||1||-||1||-||-||-||2||1||1||1||-||1||-||-||-||2|
|Wildrhymer: + Chanter||1||1||-||-||-||1||1||2||2||1||-||-||-||-||-||1|
|Seer: + Cipher||1||-||-||-||1||1||1||2||1||-||1||-||1||-||-||1|
|Beastmaster: + Druid||2||-||-||1||-||-||1||1||1||-||-||-||1||1||-||2|
|Hunter: + Fighter||1||-||1||1||-||-||1||1||1||-||-||1||-||-||1||2|
|Wanderer: + Monk||2||-||1||-||-||-||1||1||1||-||1||-||1||1||-||1|
|Shepherd: + Paladin||1||1||1||-||-||-||1||1||2||-||-||1||-||1||-||-|
|Itinerant: + Priest||2||1||-||-||-||-||1||1||2||1||-||-||-||1||-||1|
|Scout: + Rogue||1||-||-||-||1||-||2||2||1||-||1||-||-||-||1||1|
|Geomancer: + Wizard||1||1||-||1||-||-||1||1||1||1||1||-||1||-||-||1|
Ranger Abilities in Pillars of Eternity 2: Deadfire are actions that may only be performed by characters of the Ranger class or its hybrids. All abilities are divided into active and passive abilities.
The Ranger Ability Tree characterizes for focusing on Single-Target Damage Dealing and is well-complemented by a ?? build.
Ranger Tips & Builds
Wounding Shot works with melee weapons too btw