Honor Among Thieves

honor-among-thieves-quest-pillars-of-eternity-2-wiki-guide
Level 14
Quest Type Faction Quest
Region Dunnage
Location Fort Deadlight
Reward/s

Complete the quest for Furrante:

Complete the quest for Aeldys:

Wipe out the Principi leadership:

Quest ID FCT_QST_Principi_Betrayal

Honor Among Thieves is a Quest in Pillars of Eternity 2: Deadfire, this is a faction quest of Principi. Furrante has charged Aeldys with having committed crimes of defiance, negligence, excessive cruelty, and sedition against the Príncipi. The Council of Captains has voted to execute Aeldys, however, she is the only one who knows the means for which to summon the Floating Hangman - information Furrante needs before Aeldys can hang. 

 

Important NPCs

 

Objectives

  1. Confront Aeldys at Fort Deadlight.
  2. Speak with Aeldys.
  3. Return to Furrante in Dunnage's Balefire Beacon.
  4. Decide Aeldys' fate.
  5. Defeat Furrante.
  6. Offer Aeldys Furrante's terms.
  7. Remove Furrante from power.
  8. Speak with Aeldys.
  9. Read Aeldys' soul.
  10. Give Furrante Aeldys' terms
  11. Speak with Captain Furrante at Dunnage.
  12. Speak with Aeldys at Fort Deadlight.

 

Walkthrough

  • This quest has two routes, help Furrante to eliminate Aeldys, a potential leader of the Deadfire pirates and use her knowledge to seize the Floating Hangman, a mysterious ship. Or, you can help captain Aeldys to take over.
  • If Benweth is alive, and you take the quest from Furrante. Then Aeldys is already in custody and has been tortured for hours on top of Balefire Beacon. You can convince her to cooperate (Insight 12 or Intellect 16), kill her and read her souls, or Free her and slaughter everyone else.
  • If Benweth was killed, you need to confront Aeldys in the Fort Deadlight command room. Kill her and take the information you need from her corpse.
  • Or, you can tell Aeldys Furrante's plan and side with her. Aeldys will ask you to get rid of Furrante, she will help you through Ondra's Mortar afterward.
  • Sail to Dunnage and take care of Furrante. This can be done by either killing him or by presenting his letter about the slaves at crookspur as evidence against him (Letter is in his office in a locked chest (DC 12) or if you completed Of Like Minds as part of the Vailian trading company's questline.). Then report to Aeldys. 
  • Aeldys will meet you at Dunnage and gives you another quest A Dance with Death

 

 

Journal

Objectives

  • Honor Among Thieves
    • Furrante has charged Aeldys with having committed crimes of defiance, negligence, excessive cruelty, and sedition against the Príncipi. The Council of Captains has voted to execute Aeldys, however, she is the only one who knows the means for which to summon the Floating Hangman - information Furrante needs before Aeldys can hang.
    • (Alternate) Furrante and Aeldys' differences have come to a head, and Furrante has asked that she answer for her crimes against the Príncipi, sending me as his executioner.
    • (Alternate) I've received a letter from Furrante. He has summoned the Council of Captains to Balefire Beacon, in Dunnage, and has asked me to meet him there as soon as possible.
  • Confront Aeldys at Fort Deadlight
    • Furrante has tasked me with carrying out the execution of Captain Aeldys. She's holed up in her refuge, Fort Deadlight.
  • Speak with Aeldys
    • Furrante believes Aeldys has been withholding information on how to control the Floating Hangman. He needs this information before she can hang for her crimes. She's imprisoned at the top of the Balefire Tower in Balefire Beacon.
    • I convinced Furrante to let Aeldys leave Dunnage on Clussa's Voyage, as long as she reveals the means to summon the Floating Hangman and never sails under the Príncipi banner again.
  • Return to Furrante in Dunnage's Balefire Beacon
    • I learned how to summon the Floating Hangman from reading Aeldys' soul.
  • Decide Aeldys' fate
    • Aeldys has destroyed her research on the Floating Hangman. Unless she's convinced to share this information the only way to gather it is by reading her soul after she's died.
    • Aeldys has offered to take Clussa's Voyage in exchange for the information she knows about the Floating Hangman.
    • Aeldys is convinced Furrante will never step down once his power is absolute. She suggested breaking her lose and taking the fight to Furrante, once and for all.
    • I tried reasoning with Aeldys, but she wouldn't see it my way. As long as Furrante is in charge, she'll die before giving up the information.
    • I took matters into my own hands and killed Aeldys. In doing so, her soul revealed to me the means to summon the Floating Hangman: a Darcozzi oath spoken over the sword while at sea.
  • Defeat Furrante
    • I've freed Aeldys from the guards who held her captive at the top of the Balefire Tower. Only Furrante and his loyal council members stand in our way.
  • Offer Aeldys Furrante's terms
    • Furrante is willing to offer Aeldys a lighter punishment - exile instead of death - if she gives up the information she has about the Floating Hangman.
  • Remove Furrante from power
    • Aeldys is prepared to work with me to control the Floating Hangman. First, Furrante must be deposed. The captain continues to lead the Príncipi from his fort of Balefire Beacon in Dunnage.
  • Speak with Aeldys
    • It came to a violent end. Furrante and his loyalists are dead. I'll let Aeldys know that she is free.
  • Read Aeldys' soul
    • Aeldys was executed for treason. Furrante has asked me to read her soul in order to uncover the information she hid about the Floating Hangman.
  • Give Furrante Aeldys' terms
    • Aeldys has agreed to take Clussa's Voyage in exchange for what she knows. Hopefully, Furrante will agree to these terms.
  • Speak with Captain Furrante at Dunnage
    • The Príncipi leader has bid me visit him in the Balefire Beacon of Dunnage. Something of vital importance to the interests of the Príncipi has taken place.
  • Speak with Aeldys at Fort Deadlight
    • I've dealt with Furrante on my own terms. The old council leader no longer has any sway on the Príncipi. Aeldys will assume leadership once I let her know of the situation.
  • Speak with Aeldys at Fort Deadlight
    • I've dealt with Furrante on my own terms. The old council leader no longer has any sway on the Príncipi. Aeldys will assume leadership once I let her know of the situation.

 

End States

  • In lieu of the charges pressed against Aeldys, Furrante had her executed. All dissent among the Príncipi has been silenced.
  • I was able to find evidence of Furrante's involvement with the slavers - a crime punishable by death in the Príncipi. With that knowledge I was able to convince the Príncipi that Furrante should be executed in Aeldys' stead.
  • In light of the charges pressed against her, I was able to convince Aeldys that her best bet in regaining her honor was to undergo Clussa's Voyage and take her chances with the storm.
  • In lieu of the evidence of Furrante's treason, he agreed to give up his position as head of the Príncipi as long as the truth never came to light, leaving Aeldys to take over the Council of Captains.
  • I decided to end Aeldys' life. Now Furrante may lead the Príncipi without further obstruction.
  • I decided to end Furrante's life. Aeldys may now take over the Council of Captains and lead the Príncipi across the Deadfire.
  • I decided to kill both Aeldys and Furrante, sealing the fate of the Príncipi now that they have no one to lead them.
  • I left Aeldys behind at Balefire Beacon after agreeing to help her. Furrante won't take kindly to our actions.

 

Tips & Tricks

  • ??

 

 

Quests
A Bigger Fish  ♦  A Dance with Death  ♦  A Distant Light  ♦  A Glimpse Beyond  ♦  A Matter of Import  ♦  A Paradise of the Mind  ♦  A Shout in the Dark  ♦  A Shrewd Proposition  ♦  A Sinking Feeling  ♦  A Sorcerer and a Gentleman  ♦  A Vote of No Confidence  ♦  An Honored Guest  ♦  Annotated History  ♦  Bekarna's Folly  ♦  Beza's Pages  ♦  Blow the Man Down  ♦  Broodmother's Fury  ♦  Clearing Out Crookspur  ♦  Copper Muzūma Shell Key  ♦  Cruel Cargo  ♦  Death's Depthless Dominion  ♦  Dim Prospects  ♦  Dirty Laundry  ♦  Dried Koiki Fruit  ♦  Eulogy for the Dead  ♦  Family Pride  ♦  For the Republics!  ♦  From the Wreckage  ♦  Fruitful Alliance  ♦  Goods and Services  ♦  Harsh Medicine  ♦  He Waits in Fire  ♦  Helping Hands  ♦  Hidden Depths  ♦  Hunting Season  ♦  Mapping the Archipelago: Port Maje  ♦  Mapping the Archipelago: Razai Passage  ♦  Mapping the Archipelago: The Burning Shoals  ♦  Mapping the Archipelago: Tikawara  ♦  Mapping the Archipelago: West Wakara Reef  ♦  Nemnok the Devourer  ♦  Of Like Minds  ♦  Old Copper Key  ♦  Overgrowth  ♦  Potions of Plenty  ♦  Root and Branch  ♦  Sabotage at the Brass Citadel  ♦  Skipping Ahead  ♦  Stained Kaora Reeds  ♦  Stranded  ♦  Symbols of Death  ♦  Taking Out the Traders  ♦  Terms of Trade  ♦  The Archmage's Vault  ♦  The Brass Empire  ♦  The Champion of the Hunt  ♦  The City Lost to Time  ♦  The Coming Storm  ♦  The Cornett's Call  ♦  The Courier's Calling  ♦  The Crucible  ♦  The Final Maneuver  ♦  The Final Voyage  ♦  The Higher-Ups  ♦  The Hunter Hunted  ♦  The Inner Mysteries  ♦  The Lantern of Gaun  ♦  The Last Pilgrimage  ♦  The Last Sanctuary  ♦  The Lighted Path  ♦  The Man of Chimes  ♦  The Painted Masks  ♦  The Proving  ♦  The Rite of Passage  ♦  The Seeds of Deception  ♦  The Seeking Face  ♦  The Shadow Under Neketaka  ♦  The Shipwright's Plight  ♦  The Slaying Face  ♦  The Storms of Poko Kohara  ♦  The Surviving Face  ♦  The Veins of Eora  ♦  Tikawara Broodmother's Head  ♦  Tip of the Spear  ♦  To Hunt a God  ♦  To Rise and Decline  ♦  Toasting the Dead  ♦  Trade Secrets  ♦  Under Observation  ♦  Velvet Glove, Brass Fist

 




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