A Paradise of the Mind

a-paradise-of-the-mind-quest-pillars-of-eternity-2-wiki-guide
Level 15
Quest Type Side Quest
Region Deadfire - Southeast
Location Boathouse
Splintered Reef
The Pickled Eel
Glowing Outcrop
Sea-Lashed Crypt
Reward/s

3,375 EXP
Kill Menzzago:

Make a deal with Menzzago:

  • Promise of Menzzago's aid
  • "Paradise of the Mind" achievement
Quest ID 20_qst_Splintered_Reef_Main

A Paradise of the Mind is a Quest in Pillars of Eternity 2: Deadfire. Explore Splintered Reef and find out the mysteries behind this place.

 

Important NPCs

 

Objectives

  1. Speak with Copperhead in his home.
  2. Investigate the crypt in Splintered Reef.
  3. Ascend the stairs within the crypt.
  4. Deal with Menzzago.
  5. Speak with Copperhead.
  6. Explore Splintered Reef.
  7. Investigate the crypt.
  8. Investigate the crypt in Splintered Reef.

 

Walkthrough

  • Sail to Splintered Reef. (on the southeast corner of Deadfire, see Locations)
  • Splintered Reef is an undead town. Once you reach there, you will be attacked by Fampyrs.
  • Visit The Pickled Eel, there you will meet an undead called Copperhead. He asked for your help.
  • Leave the tavern. If you choose to fight, Zulka will command all of the tavern patrons to attack you (you can use the explosive barrels to make this fight easier). However, if you killed the Tavernkeeper, you will no longer be able to buy Grave Hound Pup form him. So buy it before talking to Copperhead, or sneak out the tavern. 
  • Head to Boathouse, there Copperhead wants you to investigate the crypt. You can storm the crypt (very well guarded, for an lv16 team), or ask Copperhead to cause some diversion.
  • Enter the crypt, defeat the undead there. You will need two vials of fampyr blood to unlock the stone gate.
  • Reach the Glowing Outcrop, you need to defeat the fampyr leader and break the orb to remove the spell. One of the enemies here will drop Manzzago's grimoire, which is required in The Lost Grimoires.
  • Speak to Copperhead, he can join your crew.

 

 

Journal

Objectives

  • A Paradise of the Mind
    • While exploring Splintered Reef, I came across a tavern filled with vessels, going about their lives as if nothing were amiss. Inside I met a Dargul by the name of Copperhead. He claims there's something strange going on. Judging by the fact that no one seems to have noticed that they are rotting corpses consuming the flesh of living kith, he's probably right.
    • (Alternate) I stumbled across a crypt nestled within a craggy outcrop at the center of Splintered Reef, swarming with shambling corpses. There appears to be a great number of vessels amassing in this region.
  • Speak with Copperhead in his home
    • Copperhead asked me to meet with him in his dwelling on the outskirts of town to the west. He seems to know more about the situation here in Splintered Reef.
  • Investigate the crypt in Splintered Reef
    • Copperhead revealed that he believes that everyone in town is under the illusion that they are living kith. Somehow the helmet he salvaged blocks the magic, which appears to emanate from the top of the crypt at the center of town.
    • Copperhead has agreed to create a diversion outside the crypt, so I can sneak inside without alerting the undead horde who guard it.
    • I encountered a Fampyr who was creating vessels of some kind. After killing her, I was able to salvage some of her blood.
    • I encountered a Fampyr who was attaching magical seals to undead. After killing him, I was able to salvage some of his blood.
    • It seems like braziers beside the door light up when Fampyr blood is placed in the reservoir beneath them.
    • I discovered a door that had no apparent lock or handle on it, but rather two reservoirs to either side with dried blood inside them.
  • Ascend the stairs within the crypt
    • My investigation has yielded a path leading up along the rocky promontory overlooking the island. Hardly inviting, but I'm guessing that's where I'll find some answers.
  • Speak with Copperhead
    • I put an end to Menzzago's dominion over the wretched souls of Splintered Reef. I should get back to Copperhead and update him on the situation.
    • Menzzago used a magical orb to cement his hold over the people of Splintered Reef. With him gone, it falls to me to decide what to do with it.
    • I decided to destroy the Orb that Menzzago used to control the undead.
  • Explore Splintered Reef
    • Copperhead is dead, which means that I'll have to investigate the island and its grotesque inhabitants on my own.
  • Investigate the crypt
    • Whatever power is at work on this island, this crypt seems to be at the center of it. Maybe I can find some clues within - if I can avoid joining the horde of rotting kith roaming the area.
    • I discovered a door that had no apparent lock or handle on it, but rather two reservoirs to either side with dried blood inside them.
    • I encountered a Fampyr who was creating vessels of some kind. After killing her, I was able to salvage some of her blood.
    • I encountered a Fampyr who was attaching magical seals to undead. After killing him, I was able to salvage some of his blood.
    • It seems like braziers beside the door light up when Fampyr blood is placed in the reservoir beneath them.
    • I decided to destroy the Orb that Menzzago used to control the undead.
  • Investigate the crypt in Splintered Reef
    • The crypt is well-defended. Whatever is going on on this island, the crypt seems to be at the heart of it.
    • Copperhead has agreed to create a diversion outside the crypt, so I can sneak inside without alerting the undead horde who guard it.
    • I encountered a Fampyr who was creating vessels of some kind. After killing her, I was able to salvage some of her blood.
    • I encountered a Fampyr who was attaching magical seals to undead. After killing him, I was able to salvage some of his blood.
    • I discovered a door that had no apparent lock or handle on it, but rather two reservoirs to either side with dried blood inside them.
  • Deal with Menzzago
    • I have reached the summit of the keep. If I am to have any hand in Splintered Reef's future, I'll have to deal with its current ruler.

 

End States

  • I decided it was best that the people of Splintered Reef remain in their stupor. The spell's effects may wane in time, but until then they remain content.
  • I convinced Menzzago I made a better ally than enemy. He has agreed to lend me the aid of his fleet, should I require it.
  • I destroyed the orb atop the crypt in Splintered Reef, freeing its denizens from their collective illusion. Without the orb's magic, there will be no hope of Menzzago raising an army.
  • I took it upon myself to put down the vessels of Splintered Reef. The mind-altering orb, at least, may still be of use to me.
  • I defeated Menzzago, ruler of Splintered Reef, putting an end to whatever schemes he had in mind.

 

Tips & Tricks

  • ??

 

 

Quests
A Bigger Fish  ♦  A Dance with Death  ♦  A Distant Light  ♦  A Glimpse Beyond  ♦  A Matter of Import  ♦  A Shout in the Dark  ♦  A Shrewd Proposition  ♦  A Sinking Feeling  ♦  A Sorcerer and a Gentleman  ♦  A Vote of No Confidence  ♦  An Honored Guest  ♦  Annotated History  ♦  Bekarna's Folly  ♦  Beza's Pages  ♦  Blow the Man Down  ♦  Broodmother's Fury  ♦  Clearing Out Crookspur  ♦  Copper Muzūma Shell Key  ♦  Cruel Cargo  ♦  Death's Depthless Dominion  ♦  Dim Prospects  ♦  Dirty Laundry  ♦  Dried Koiki Fruit  ♦  Eulogy for the Dead  ♦  Family Pride  ♦  For the Republics!  ♦  From the Wreckage  ♦  Fruitful Alliance  ♦  Goods and Services  ♦  Harsh Medicine  ♦  He Waits in Fire  ♦  Helping Hands  ♦  Hidden Depths  ♦  Hunting Season  ♦  Mapping the Archipelago: Port Maje  ♦  Mapping the Archipelago: Razai Passage  ♦  Mapping the Archipelago: The Burning Shoals  ♦  Mapping the Archipelago: Tikawara  ♦  Mapping the Archipelago: West Wakara Reef  ♦  Nemnok the Devourer  ♦  Of Like Minds  ♦  Old Copper Key  ♦  Overgrowth  ♦  Potions of Plenty  ♦  Root and Branch  ♦  Sabotage at the Brass Citadel  ♦  Skipping Ahead  ♦  Stained Kaora Reeds  ♦  Stranded  ♦  Symbols of Death  ♦  Taking Out the Traders  ♦  Terms of Trade  ♦  The Archmage's Vault  ♦  The Brass Empire  ♦  The Champion of the Hunt  ♦  The City Lost to Time  ♦  The Coming Storm  ♦  The Cornett's Call  ♦  The Courier's Calling  ♦  The Crucible  ♦  The Final Maneuver  ♦  The Final Voyage  ♦  The Higher-Ups  ♦  The Hunter Hunted  ♦  The Inner Mysteries  ♦  The Lantern of Gaun  ♦  The Last Pilgrimage  ♦  The Last Sanctuary  ♦  The Lighted Path  ♦  The Man of Chimes  ♦  The Painted Masks  ♦  The Proving  ♦  The Rite of Passage  ♦  The Seeds of Deception  ♦  The Seeking Face  ♦  The Shadow Under Neketaka  ♦  The Shipwright's Plight  ♦  The Slaying Face  ♦  The Storms of Poko Kohara  ♦  The Surviving Face  ♦  The Veins of Eora  ♦  Tikawara Broodmother's Head  ♦  Tip of the Spear  ♦  To Hunt a God  ♦  To Rise and Decline  ♦  Toasting the Dead  ♦  Trade Secrets  ♦  Under Observation  ♦  Velvet Glove, Brass Fist

 




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